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The whole pile in one place: the live weather globe, the city rebuilt as a toy, the games, apps like maotunes, and the factories that make video on their own. Plus how each piece is put together.
About · the work ▶ launchFly for the Carpet Queen and sling toasted ravioli at Bad Man Stan, who is paving the Lou into a data center. An eight-mission run from the Hill to the Gateway Arch: cursed-STL midbosses, a city of local in-jokes, and heroes to rescue — Bob Cassilly, Chuck Berry, John Hartford and Raja the elephant — then invoke their powers to break Stan in the finale.
Arcade · combat ▶ readHow the STRIKE game got made — an arcade air-war built on top of the hand-drawn St. Louis diorama, with no game engine, sprites drawn by an image model, and the self-driving loop that built it overnight.
Article · build walkthrough ▶ exploreA hand-styled SimCity diorama of downtown STL — pan & zoom, then hunt the hidden landmarks, memes & lore. Click any to learn its story.
Explore · egg hunt ▶ openLive traffic flowing over the hand-drawn St. Louis diorama: real Waze jams, road incidents and construction you can tap for details, plus live MetroBus you can tap to light up its whole route and every stop.
Live data · traffic + buses ▶ launchFly first-person over photoreal St. Louis. Bombs, lightning, force-storm.
Pilot · controls ▶ launchDrive the McDonald's riverboat down the Mississippi in photoreal 3D.
Captain · controls ▶ launchCaptain the silver Art Deco SS Admiral down the Mississippi. Unlock it for 400 XP in the in-game Garage.
🔒 400 XP · Garage unlock ▶ launchRide real simulated waves — the hull heaves, pitches and slams through them, bow spray flies, splashes ripple back. Newest water engine.
Experiment · FFT water + wave ride ▶ launchThe bleeding-edge boat build — newest combat, progression and handling before it ships to the main game.
Beta · dev build ▶ launchSt. Louis riverfront — animated water + live weather, orbit the skyline.
Scenic ▶ launchWalk or fly the REAL downtown — actual OSM buildings + the Gateway Arch on a true elevation map of the Mississippi riverfront, full dawn-to-night sky. Zero map billing.
Experiment · real STL, self-hosted ▶ launchAerial-textured downtown — real rooftops draped from the satellite image, real trees from LiDAR, photographic ground, and a live sun/shadow slider over true building heights.
Experiment · LiDAR + aerial ▶ launchA 1.5-million-point 3D scan of downtown St. Louis — 2017 USGS LiDAR colorized with the aerial photo. Orbit the cloud, recolor by elevation. Pure point-cloud render.
Experiment · point cloud ▶ launchFly THROUGH the LiDAR point cloud, drone-style — WASD + look, recolor by elevation, overlay the building wireframe. The scan from inside.
Experiment · FPV point cloud ▶ launchA 2.5D scan of downtown — the LiDAR surface (every roof at its real height) draped in the 2024 aerial, with sun shadows. A Google-Earth-style mesh, self-hosted.
Experiment · LiDAR DSM ▶ launchNuclear effects on the real city — a yield slider scales overpressure zones over downtown; buildings inside collapse to charred rubble. Conceptual, on true heights.
Experiment · blast viz ▶ launchStand on a stormy ocean — waves, driving rain, lightning.
Scenic ▶ launchA seeded procedural riverland — eroded bluffs, a meandering river, instanced forest, with a full dawn-to-night sky. Reseed for a new world.
Experiment · procedural terrain + sky ▶ launchMan the gun and defend the Gateway Arch from waves of casino riverboats, warplanes & troops storming photoreal St. Louis. Shoot the power-up drops, chew through armored & shielded elites, dodge the boss telegraphs, stack combos and climb the global board.
Endless · power-ups · elites & bosses ▶ launchOne seeded run, the same gauntlet for everyone today, with a modifier-of-the-day — fog, glass cannon, elite surge, riverboat armada. Its own daily leaderboard: beat today's top score.
Daily · seeded · own board ▶ launchDetonate a real historical warhead over a photoreal city — science-scaled blast, thermal and overpressure, with the newest mushroom-cloud physics.
Experiment · dev build ▶ readHow the detonation visualizer got made. Twelve real warheads, Glasstone-scaled blast and fallout, a census-tract casualty count, and a mushroom cloud locked to the physics.
Article · build walkthrough ▶ launchThe live globe — radar, satellite, clouds, wind, ships & planes.
Live data ▶ readHow the live 3D globe got made. Radar, wind, clouds, ships and planes layered onto a spinnable planet, the open feeds behind each one, and the bugs that fought back.
Article · build walkthrough ▶ readHow this whole stack is built — an AI-driven video factory that turns raw footage into finished vertical video and auto-posts to YouTube, Instagram & TikTok. The APIs, the ffmpeg, the Remotion, and the prompts to rebuild any of it.
Article · build walkthrough ▶ readHow I run AI bots in Discord — a gateway bot with a language-model brain, persona agents, and slash commands that make images, video & music on a local GPU. Runs free on NVIDIA's models or fully local. With the APIs, the code, and the prompts to rebuild it.
Article · build walkthrough